qertmundo.blogg.se

Pale moon vanguard
Pale moon vanguard













Please note this is more of a buyer's guide to pale moon rather than the be all end all guide to the decks life span.

pale moon vanguard

If you want to build it's more fun builds focus on crimson's and traps as the deck does get a fun break ride build at some point. I do not recommend this deck to meta chasers right now but if you want to prepare for when it's kinda meta then start by getting just traps and luquier's as those will be used in the silver thorn build with out a doubt.

#PALE MOON VANGUARD FREE#

You will also need three Alice's however don't craft them as they are most likely going to be free from ranked.Īn important thing to note is while pale moon will always be simi to very expensive it will not be a true meta deck until silver thorns are released and even then they sit at a mid to low teir 1. The final point I will make on the subject of pale moon and it's future is what is need from set 3 to prep for set 6 and what isn't.ĭepending on if you play dreamy or not will determine if you want to craft/ pick up four crimson beast tamers, you will need four to three traps, if building from stratch get three and then focus on your four luquiers. So in total to future proof your pale moon deck you must have 4 luquier, 3 traps and 3 Alice's if you are looking to play pale moons stronger future builds aka silver thorn. Another important thing to note about trap is while she'll be ran in the future with silver thorns, she won't be a four of in those builds most likely due to a silver thorn specific trap being released. Some builds do run four traps however she will be searchable as of set 6 so that makes four of her less needed, unless you play dreamy in which case you need four due to most of your searches going to dreamy. You will need min of 3 trap 3 Alice and 4 luquier. Wether or not you want dreamy, luquier, Trappist, and Alice are must haves. ( Quick note if you still like dreamy builds/ just so happen to pull all four, I could definitely see him having a spot in the future break ride build of pale moon, however this is speculation.) Tldr if you pull four dreamys great, but don't craft him. Dreamy only helps him self while being in the soul and it's easy for decks with retire, like kagero shadows royals and narukami to run through all your dreamys in a turn leaving you with nothing to fall back on, while the crisons in your soul are always safe tell you need to pull them out. Crimson also pulls double duty in soul as she can power up your grade 1 beast tamer. Ideally you would rather play crimson over dreamy as you only need one copy of her in soul to set up the rest of your crimson beast tamers. Having to get three copies of it into your soul makes it hard to build up your soul properly in my opinion. It's a big resources sink both in terms of crafting or pulling it, and in terms of just playing it in general.

pale moon vanguard pale moon vanguard

I personally don't think you ever need to get this card. The big thing I want to talk about is dreamy fortress. I have been seeing alot of post asking about pale moon so, as someone who has main pale moon since they came out in the physical card game and in zero, I wanted to talk about the future of pale moon and what you'll need to play them after luquier comes out in zero.













Pale moon vanguard